00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * VehicleSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.9 $ 00011 * 00012 * Created by Daniel Aarno on Thu Oct 30 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef VEHICLESPRITE_H 00031 #define VEHICLESPRITE_H 00032 00033 #include "Sprite.h" 00034 #include "Driver.h" 00035 00036 class VehicleSprite : public Sprite 00037 { 00038 protected: 00039 class KeyDriver *driver; 00040 class VehicleGroup *group; 00041 std::string name; 00042 00043 public: 00044 float health; 00045 00046 VehicleSprite(void) : driver(NULL), group(NULL) {} 00047 virtual void setAccelerate(bool b) = 0; 00048 virtual void setSlowDown(bool b) = 0; 00049 virtual void setTurnLeft(bool b) = 0; 00050 virtual void setTurnRight(bool b) = 0; 00051 virtual void stop(); 00052 00053 virtual class VehicleGroup *getGroup(void) {return group;} 00054 virtual void setGroup(class VehicleGroup *new_group) {group = new_group;} 00055 00056 virtual class KeyDriver *allocDriver(void) 00057 {driver = new class KeyDriver; return driver;} 00058 virtual class KeyDriver *getDriver(void) {return driver;} 00059 00060 virtual class AutoDriver *getAutoDriver(void) {return new AutoDriver;} 00061 virtual class AutoGunner *getAutoGunner(void) {return NULL;} 00062 00063 // Returns the desired size of the hud, 0 means use default size. 00064 virtual void getHudSize(int *w, int *h) {*w = 0; *h = 0;} 00065 // Returns number of newlines in hudString, 0 indicates that the vehicle 00066 // will paint the hud itself. 00067 virtual int paintHud(std::string &hudString) {return 0;} 00068 virtual std::string getName() {return name;} 00069 virtual void setName(std::string new_name) {name = new_name;} 00070 }; 00071 00072 inline void VehicleSprite::stop() 00073 { 00074 setAccelerate(false); 00075 setTurnRight(false); 00076 setTurnLeft(false); 00077 } 00078 00079 #endif /*VEHICLESPRITE_H*/
1.4.7