#include "Physics.h"#include "Network.h"#include <string>#include <iosfwd>#include "opengl.h"Include dependency graph for Sprite.h:
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Classes | |
| class | Sprite |
| Abstract class for dealing with animated 3D sprites. More... | |
Typedefs | |
| typedef GLuint | TexID |
Enumerations | |
| enum | DamageType { NO_DAMAGE = 0, EXPLOSION_DAMAGE, SHATTER_DAMAGE, FIRE_DAMAGE, ICE_DAMAGE } |
Functions | |
| std::ostream & | operator<< (std::ostream &os, const Sprite &s) |
| Sprite output operator. | |
| typedef GLuint TexID |
| enum DamageType |
1.4.7