Sprite.h File Reference

#include "Physics.h"
#include "Network.h"
#include <string>
#include <iosfwd>
#include "opengl.h"

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Classes

class  Sprite
 Abstract class for dealing with animated 3D sprites. More...

Typedefs

typedef GLuint TexID

Enumerations

enum  DamageType {
  NO_DAMAGE = 0, EXPLOSION_DAMAGE, SHATTER_DAMAGE, FIRE_DAMAGE,
  ICE_DAMAGE
}

Functions

std::ostream & operator<< (std::ostream &os, const Sprite &s)
 Sprite output operator.


Typedef Documentation

typedef GLuint TexID


Enumeration Type Documentation

enum DamageType

Enumerator:
NO_DAMAGE 
EXPLOSION_DAMAGE 
SHATTER_DAMAGE 
FIRE_DAMAGE 
ICE_DAMAGE 


Function Documentation

std::ostream& operator<< ( std::ostream &  os,
const Sprite s 
)

Sprite output operator.


Generated on Sun Mar 11 15:33:25 2007 for MetalWarriors by  doxygen 1.4.7