00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * Physics.h 00009 * MetalWarriors 00010 * $Revision: 1.9 $ 00011 * 00012 * Created by Daniel Aarno on Thu Oct 30 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 00031 #ifndef _PHYSICS_ 00032 #define _PHYSICS_ 00033 00034 #include <string.h> 00035 00036 00037 #define INF_MASS -1 00038 00046 class Physics 00047 { 00048 public: 00049 float pos[3]; 00050 float rot[3]; 00051 float vel[3]; 00052 float aVel[3]; 00053 float mass; 00054 00055 float gravityMod; 00056 00057 static float gravity; 00058 00059 public: 00064 Physics() : mass(1.0), gravityMod(1.0) 00065 { 00066 memset(pos, 0, sizeof(float)*3); 00067 memset(vel, 0, sizeof(float)*3); 00068 memset(rot, 0, sizeof(float)*3); 00069 memset(aVel, 0, sizeof(float)*3); 00070 } 00071 }; 00072 00073 #endif //_PHYSICS_
1.4.7