NetFunc.h

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00001 /* -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006 
00007 /*
00008  * NetFunc.h
00009  * MetalWarriors
00010  * $Revision: 1.4 $
00011  *
00012  * Created by Daniel Aarno on Sun, Mar 13, 2005b
00013  * Copyright (c) 2003-2005 Daniel Aarno and Erik Ytterberg 
00014  * All rights reserved.
00015  *
00016  *     This program is free software; you can redistribute it and/or modify
00017  *     it under the terms of the GNU General Public License as published by
00018  *     the Free Software Foundation; either version 2 of the License, or
00019  *     (at your option) any later version.
00020  *
00021  *     This program is distributed in the hope that it will be useful,
00022  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00023  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00024  *     GNU General Public License for more details.
00025  *
00026  *     You should have received a copy of the GNU General Public License
00027  *     along with this program; if not, write to the Free Software
00028  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00029  */
00030 
00031 #ifndef _NETFUNC_
00032 #define _NETFUNC_
00033 
00034 #include "Sprite.h"
00035 #include <string>
00036 
00037 class VehicleSprite;
00038 
00039 void CreateSprite(const std::string &type, const Sprite::uri_t &uri);
00040 void ParseNetworkTraffic();
00041 void SyncRandomSeed();
00042 void DistributeURIs();
00043 void SyncStartPlayerCreate(int ntanks);
00044 void SyncStopPlayerCreate();
00045 VehicleSprite* GetNextVehicle(int plyId);
00046 void SendMissionName(std::string mname);
00047 std::string RecvMissionName(void);
00048 
00049 #endif

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