#include <list>#include "Player.h"Include dependency graph for Mission.h:

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Classes | |
| class | MissionDef |
Functions | |
| MissionDef * | LoadMissionSpec (char *mission_path) |
| bool | LoadTerrainSpec (MissionDef *new_mission) |
| int | LoadVehicleSpec (std::vector< VehicleSprite * > *vehicles, std::vector< VehicleGroup * > *platoons, int id, char *spec) |
| int | LoadSprites (char *spec) |
| int | SplitString (std::string str, std::list< std::string > *slist, char splitchar= ' ') |
| MissionDef* LoadMissionSpec | ( | char * | mission_path | ) |
| int LoadSprites | ( | char * | spec | ) |
| bool LoadTerrainSpec | ( | MissionDef * | new_mission | ) |
| int LoadVehicleSpec | ( | std::vector< VehicleSprite * > * | vehicles, | |
| std::vector< VehicleGroup * > * | platoons, | |||
| int | id, | |||
| char * | spec | |||
| ) |
| int SplitString | ( | std::string | str, | |
| std::list< std::string > * | slist, | |||
| char | splitchar = ' ' | |||
| ) |
1.4.7