#include <Mission.h>
Public Member Functions | |
| MissionDef () | |
| ~MissionDef () | |
Public Attributes | |
| char * | name |
| char * | wincond |
| int | players |
| char ** | vehicle_specs |
| char ** | winbool |
| char * | terrain_specs |
| int | size_x |
| int | size_y |
| float * | heightmap |
| float | spacing |
| float | scale |
| float | detail_threshold |
| float | offset |
| float | noise |
| char * | overall_texture |
| char * | detail_texture |
| float | detail_texture_size |
| std::list< std::string > | sprites |
| char * | overlays |
| char * | extra_sprites |
| MissionDef::MissionDef | ( | ) | [inline] |
| MissionDef::~MissionDef | ( | ) |
| float* MissionDef::heightmap |
| char* MissionDef::name |
| float MissionDef::noise |
| float MissionDef::offset |
| char* MissionDef::overlays |
| float MissionDef::scale |
| float MissionDef::spacing |
| std::list<std::string> MissionDef::sprites |
| char** MissionDef::vehicle_specs |
| char** MissionDef::winbool |
| char* MissionDef::wincond |
1.4.7