Camera.h File Reference

#include "Sprite.h"

Include dependency graph for Camera.h:

Go to the source code of this file.

Classes

class  Camera
 A camera is a class that can be used to setup the projection matrix in a simple way. More...

Enumerations

enum  CameraMode { CAMERA_GAME_PANE = 1000, CAMERA_GAME_MAIN, CAMERA_GAME_BINOCULARS }
 Different modes the camera can have. More...


Enumeration Type Documentation

enum CameraMode

Different modes the camera can have.

Enumerator:
CAMERA_GAME_PANE 
CAMERA_GAME_MAIN 
CAMERA_GAME_BINOCULARS 


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