#include "Sprite.h"Include dependency graph for Camera.h:

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Classes | |
| class | Camera |
| A camera is a class that can be used to setup the projection matrix in a simple way. More... | |
Enumerations | |
| enum | CameraMode { CAMERA_GAME_PANE = 1000, CAMERA_GAME_MAIN, CAMERA_GAME_BINOCULARS } |
| Different modes the camera can have. More... | |
| enum CameraMode |
1.4.7