Camera.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * Camera.h
00009  * MetalWarriors
00010  * $Revision: 1.14 $
00011  *
00012  * Created by Daniel Aarno on Tue Oct 21 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029  
00030  
00031 #ifndef _CAMERA_
00032 #define _CAMERA_
00033 
00034 #include "Sprite.h"
00035 
00040 typedef enum {
00041      CAMERA_GAME_PANE = 1000,
00042      CAMERA_GAME_MAIN,
00043      CAMERA_GAME_BINOCULARS
00044 } CameraMode;
00045 
00058 class Camera
00059 {
00060 public:
00061      Sprite *follow;          
00062      Sprite *track;             
00063      float where[3];          
00064      float frustum_depth;       
00065      float spin, tilt, dist;  
00066      
00067      CameraMode currentMode;    
00068           
00069 
00070 public:    
00074      Camera();
00075      
00079      void setup();
00080 
00082      void setMode(CameraMode mode);
00084      void setTrack(Sprite *new_track);
00086      void setFollow(Sprite *new_follow);
00088      float getFrustumDepth(void);
00090      void setFrustumDepth(float depth);
00091 
00092 protected:
00093      void gameSetup();
00094      void paneSetup(bool firstTime);
00095      void binocularSetup(void);
00096 };
00097 
00098 #endif //_CAMERA_

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