#include <common.h>
Collaboration diagram for Global:

Public Attributes | |
| Player * | player |
| The player's current main tank. | |
| int | fpsRef |
| wanted FPS. | |
| float | trueFps |
| Actuall FPS achieved. | |
| Camera * | camera |
| The camera used. | |
| Hud * | hud |
| Head-Up-Display to convay info to the user. | |
| Terrain * | terrain |
| The terrain used. | |
| std::vector< Player * > | playerList |
| List of all players in the current game. | |
| std::list< Sprite * > | sprites |
| List of "all" sprites that should be updated and drawn. | |
| std::list< Sprite * > | transparentSprites |
| List of "all" sprites that contains transparancy that should be updated and drawn. | |
| std::list< Sprite * > | updateSprites |
| List of all solid sprites the needs to be updated. | |
| std::list< Sprite * > | updateTransSprites |
| bool | fullScreen |
| Is the game in fullscreen. | |
| ResourceHandler | resourceHandler |
| SoundHandler * | sh |
| GLText | glText |
| ActionMenu | actionMenu |
The camera used.
| int Global::fpsRef |
wanted FPS.
| bool Global::fullScreen |
Is the game in fullscreen.
Head-Up-Display to convay info to the user.
The player's current main tank.
| std::vector< Player* > Global::playerList |
List of all players in the current game.
| std::list< Sprite* > Global::sprites |
List of "all" sprites that should be updated and drawn.
The terrain used.
| std::list< Sprite* > Global::transparentSprites |
List of "all" sprites that contains transparancy that should be updated and drawn.
These sprites are drawn last with depth buffer writes disabled.
| float Global::trueFps |
Actuall FPS achieved.
| std::list<Sprite*> Global::updateSprites |
List of all solid sprites the needs to be updated.
| std::list<Sprite*> Global::updateTransSprites |
1.4.7