| draw(void) | TerrainOverlay | [virtual] |
| drawn | TerrainOverlay | |
| finalize(void) | TerrainOverlay | |
| getHeightMode(void) | TerrainOverlay | [inline] |
| height_mode | TerrainOverlay | [protected] |
| index_array | TerrainOverlay | [protected] |
| indices | TerrainOverlay | [protected] |
| next | TerrainOverlay | |
| patch_list | TerrainOverlay | [protected] |
| TerrainOverlay(int vertex_count, float *vertices, int index_count, int *indices, float *uv1, float *uv2) | TerrainOverlay | |
| tex | TerrainOverlay | [protected] |
| uv_array | TerrainOverlay | [protected] |
| vertex_array | TerrainOverlay | [protected] |
| ~TerrainOverlay() | TerrainOverlay | [inline, virtual] |
1.4.7