TreeSprite.h

Go to the documentation of this file.
00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * TreeSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.11 $
00011  *
00012  * Created by Daniel Aarno on Thu Oct 30 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030  
00031 #ifndef _TREE_SPRITE_
00032 #define _TREE_SPRITE_
00033 
00034 #include "Sprite.h"
00035 #include "Model.h"
00036 
00037 class TreeSprite : public Sprite
00038 {
00039      //protected:
00040 public:
00041   float height;
00042   float width;
00043   float theta, fi;
00044   float omega0, fall_angle;
00045   TexID tex;
00046   bool fallen;
00047   static GLfloat coordArray[40];
00048   static GLuint indexArray[12];
00049 
00050 public:
00051      TreeSprite(float h, float w, float x, float y, float z, 
00052                 std::string texFile);
00053           
00054      virtual void update();
00055      virtual void paint();
00056      
00057      virtual void handleCollision(Sprite* with);
00058      virtual bool checkCollision(Sprite *with, bool fromSelf /*= false*/);
00059      virtual bool notifyCollision(Sprite *sender);
00060 
00061      void inflictDamage(DamageType dmg, float strength) ;
00062 };
00063 
00064 #endif //_TREE_SPRITE_

Generated on Sun Mar 11 15:33:23 2007 for MetalWarriors by  doxygen 1.4.7