00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * TrackedVehicleSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.4 $ 00011 * 00012 * Created by Erik Ytterberg on Fri Aug 19 2005. 00013 * Copyright (c) 2005 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef TRACKEDVEHICLESPRITE_H 00031 #define TRACKEDVEHICLESPRITE_H 00032 00033 #include "Sprite.h" 00034 #include "Model.h" 00035 #include "GroundVehicleSprite.h" 00036 #include "Driver.h" 00037 #include "CannonTurret.h" 00038 00039 class Tracks; 00040 00041 class TrackedVehicleSprite : public GroundVehicleSprite 00042 { 00043 Tracks* tracks; 00044 00045 public: 00046 TrackedVehicleSprite(int owner, std::string type); 00047 virtual ~TrackedVehicleSprite(); 00048 00049 virtual void update(); 00050 00051 virtual KeyDriver *allocDriver(void) 00052 { driver = new KeyDriver; return driver;} 00053 00054 virtual int paintHud(std::string &hudString); 00055 virtual Packet packObject() const; 00056 virtual void setObject(Packet &p); 00057 }; 00058 00059 #endif //TRACKEDVEHICLESPRITE_H
1.4.7