Texture.h File Reference

#include <GL/gl.h>
#include <tiffio.h>
#include <string>
#include <map>

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Classes

class  ImageHandle
 Holds information about an OpenGL RGBA image. More...
class  Texture
 The Texture class contains methods for loading textures from disk and binding textures in OpenGL. More...

Typedefs

typedef std::map< std::string,
int, std::less< std::string > > 
IntNameMap


Typedef Documentation

typedef std::map< std::string, int, std::less<std::string> > IntNameMap


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