00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * TankSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.16 $ 00011 * 00012 * Created by Daniel Aarno on Thu Oct 30 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _TANK_SPRITE_ 00031 #define _TANK_SPRITE_ 00032 00033 #include "Sprite.h" 00034 #include "Model.h" 00035 #include "GroundVehicleSprite.h" 00036 #include "Driver.h" 00037 #include "CannonTurret.h" 00038 #include "Tracks.h" 00039 00040 class TankSprite : public GroundVehicleSprite 00041 { 00042 // The TankDriver needs access to the turret 00043 friend class TankDriver; 00044 friend class AutoGunner; 00045 friend class Hud; 00046 protected: 00047 CannonTurret *cannonTurret; 00048 Tracks *tracks; 00049 00050 public: 00051 TankSprite(int owner, std::string type); 00052 virtual ~TankSprite(); 00053 00054 virtual void update(); 00055 virtual KeyDriver *allocDriver(void) {driver = new TankDriver; return driver;} 00056 virtual class AutoGunner *getAutoGunner(void) {return new class AutoGunner();} 00057 virtual int paintHud(std::string &hudString); 00058 virtual Packet packObject() const; 00059 virtual void setObject(Packet &p); 00060 }; 00061 00062 #endif //_TANK_SPRITE_
1.4.7