TankSprite.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * TankSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.16 $
00011  *
00012  * Created by Daniel Aarno on Thu Oct 30 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _TANK_SPRITE_
00031 #define _TANK_SPRITE_
00032 
00033 #include "Sprite.h"
00034 #include "Model.h"
00035 #include "GroundVehicleSprite.h"
00036 #include "Driver.h"
00037 #include "CannonTurret.h"
00038 #include "Tracks.h"
00039 
00040 class TankSprite : public GroundVehicleSprite
00041 {
00042   // The TankDriver needs access to the turret
00043   friend class TankDriver;
00044   friend class AutoGunner;
00045   friend class Hud;
00046  protected:
00047   CannonTurret *cannonTurret;
00048   Tracks *tracks;
00049   
00050 public:
00051   TankSprite(int owner, std::string type);
00052   virtual ~TankSprite();
00053   
00054   virtual void update();
00055   virtual KeyDriver *allocDriver(void) {driver =  new TankDriver; return driver;}
00056   virtual class AutoGunner *getAutoGunner(void) {return new class AutoGunner();}
00057   virtual int paintHud(std::string &hudString);
00058   virtual Packet packObject() const;
00059   virtual void setObject(Packet &p);  
00060 };
00061 
00062 #endif //_TANK_SPRITE_

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