StoneSprite.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * StoneSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.7 $
00011  *
00012  * Created by Daniel Aarno on Thu Oct 30 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030  
00031 #ifndef _STONE_SPRITE_
00032 #define _STONE_SPRITE_
00033 
00034 #include "Sprite.h"
00035 #include "Model.h"
00036 
00037 class StoneSprite : public Sprite
00038 {
00039 protected:
00040   float height;
00041   float width;
00042   float depth;
00043   static TexID tex;
00044   GLuint dlist;
00045 
00046 public:
00047      StoneSprite(float x_size, float y_size, float z_size, 
00048                     float x, float y, float z);
00049           
00050      virtual void update();
00051      virtual void paint();
00052 
00053      virtual bool checkCollision(Sprite *with, bool fromSelf /*= false*/);
00054      virtual bool notifyCollision(Sprite *sender);
00055                          
00056  private:
00057      void sphericalCoords(float *coord, float fi, float theta);
00058      void distortCoords(float *coords, float factor);
00059      void createNormals(float *coord, float *normal1, float *e1, float *e2, float *e3 , float *e4);
00060 };
00061 
00062 #endif //_STONE_SPRITE_

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