00001 /* -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * Skydome.h 00009 * MetalWarriors 00010 * $Revision: 1.6 $ 00011 * 00012 * Created by Daniel Aarno on Sun Oct 12 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _SKYDOME_ 00031 #define _SKYDOME_ 00032 00033 #include "Sprite.h" 00034 00035 class Skydome//: public Sprite 00036 { 00037 public: 00038 float radius; 00039 int horiz_subdivs; 00040 int vert_subdivs; 00041 TexID tex; 00042 float ***coords; 00043 00044 public: 00045 Skydome(float rad, int hsd, int vsd); 00046 virtual ~Skydome(); 00047 void init(void); 00048 virtual void paint(); 00049 virtual void update(); 00050 00051 00052 00053 }; 00054 00055 #endif //_SKYDOME_
1.4.7