00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * ShellSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.18 $ 00011 * 00012 * Created by Daniel Aarno on Thu Nov 13 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _SHELL_SPRITE_ 00031 #define _SHELL_SPRITE_ 00032 00033 #include "Sprite.h" 00034 #include "ResourceHandler.h" 00035 00036 class Model; 00037 00038 class ShellSprite : public Sprite 00039 { 00040 private: 00041 static bool initialized; 00042 static Model *m; 00043 std::list<float> trajectory; 00044 bool canExplode; 00045 00046 public: 00050 ShellSprite() : Sprite(), canExplode(true) { 00051 setVisible(false); setActive(false); 00052 } 00053 00061 ShellSprite(float pos[], float vel[], float rot[], bool dummy = false); 00062 //virtual ~ShellSprite(); 00063 00064 virtual void update(); 00065 virtual void paint(); 00066 virtual bool notifyCollision(Sprite *sender); 00067 virtual bool checkCollision(Sprite *with, bool fromSelf = false); 00068 00076 virtual void getCollisionPoint(float where[3]); 00077 00078 virtual Packet packObject() const; 00079 virtual void setObject(Packet &p); 00080 00081 protected: 00090 template<bool forReal> 00091 bool execUpdate(float dt); 00092 virtual void explode(); 00093 static void Init(); 00094 }; 00095 00096 #endif //_SHELL_SPRITE_ 00097
1.4.7