00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030 #ifndef RESOURCEHANDLER_H
00031 #define RESOURCEHANDLER_H
00032
00033 #include <map>
00034 #include <string>
00035 #include <list>
00036
00037 #include "Path.h"
00038
00039 class Resource
00040 {
00041 protected:
00042 int refCount;
00043 class Resource *nResource;
00044
00045 public:
00046 Resource();
00047 virtual ~Resource();
00048 void addResource(Resource *resource);
00049 void incRef(void);
00050 void decRef(void);
00051 int getRef(void);
00052 virtual int loadResource(char *filename, int &id)=0;
00053 virtual int loadResource(std::string filename, int &id)=0;
00054 };
00055
00056 class TextureResource : public Resource
00057 {
00058 public:
00059 int texId;
00060
00061 virtual ~TextureResource(void);
00062 int loadResource(char *filename, int &id);
00063 int loadResource(std::string filename, int &id);
00064 int loadResource(std::string filename, int &id, int texmode);
00065 };
00066
00067 class ModelResource : public Resource
00068 {
00069 public:
00070 int indexCount;
00071 int vertexCount;
00072 int *indices;
00073 float *vertices;
00074
00075 virtual ~ModelResource(void);
00076 virtual int loadResource(char *filename, int &id);
00077 virtual int loadResource(std::string filename, int &id);
00078 };
00079
00080 class TrackModelResource : public ModelResource
00081 {
00082 public:
00083 float *texCoords;
00084 ~TrackModelResource(void);
00085 virtual int loadResource(char *filename, int &id);
00086 virtual int loadResource(std::string filename, int &id);
00087 };
00088
00089 class ResourceHandler
00090 {
00091 protected:
00092 std::map<std::string, Resource*, std::less<std::string> > resources;
00093 std::list<std::string> searchPaths;
00094 std::list<std::string> subDirs;
00095
00096 public:
00097 ResourceHandler();
00098 ~ResourceHandler();
00099 Resource *getResourceByFilename(std::string filename);
00100 Resource *getResourceByFilename(const char *filename);
00101 void freeResourceByFilename(const char *filename);
00102 void setResourceByFilename(std::string filename, Resource *resource);
00103 void setResourceByFilename(const char *filename, Resource *resource);
00104
00105 int getFD4File(const char *filename);
00106 FILE *getFILE4File(const char *filename);
00107 std::string getPath4File(std::string filename);
00108 std::string getPath4File(const char *filename);
00109 std::string getPath4Dir(const char *filename);
00110
00111 void appendSearchPath(Path path);
00112 void appendSubDir(Path dir);
00113
00114 int purgeResources(void);
00115
00116 };
00117
00118
00119
00120 #endif
00121
00122
00123
00124