MainMenuState.h File Reference

#include <list>
#include <stack>
#include "aedGUI/include/aedGui.h"
#include <SDL/SDL_image.h>
#include "State.h"
#include "MWTheme.h"
#include "aedOverlay.h"

Include dependency graph for MainMenuState.h:

Go to the source code of this file.

Classes

class  MainMenuState
class  GuiMenu

Defines

#define O_SET   10

Functions

void SwitchGuiMenuHook (void *caller, void *dummy)
void SwitchBackGuiMenuHook (void *caller, void *dummy)
void StartGameHook (void *caller, void *dummy)
void StartNetworkHook (void *caller, void *dummy)
void StartHostHook (void *caller, void *dummy)
void vidModeChanged (void *caller, void *data)
void toggleFullScreen (void *caller, void *data)
int FindMissions (std::vector< std::string > &dirents)
void ShiftMissionMenuUpHook (void *caller, void *dummy)
void ShiftMissionMenuDownHook (void *caller, void *dummy)
void SelectMissionHook (void *caller, void *dummy)
void SetTextureCompressionPref (void *caller, void *dummy)
void SetVertexBufferPref (void *caller, void *dummy)


Define Documentation

#define O_SET   10


Function Documentation

int FindMissions ( std::vector< std::string > &  dirents  ) 

void SelectMissionHook ( void *  caller,
void *  dummy 
)

void SetTextureCompressionPref ( void *  caller,
void *  dummy 
)

void SetVertexBufferPref ( void *  caller,
void *  dummy 
)

void ShiftMissionMenuDownHook ( void *  caller,
void *  dummy 
)

void ShiftMissionMenuUpHook ( void *  caller,
void *  dummy 
)

void StartGameHook ( void *  caller,
void *  dummy 
)

void StartHostHook ( void *  caller,
void *  dummy 
)

void StartNetworkHook ( void *  caller,
void *  dummy 
)

void SwitchBackGuiMenuHook ( void *  caller,
void *  dummy 
)

void SwitchGuiMenuHook ( void *  caller,
void *  dummy 
)

void toggleFullScreen ( void *  caller,
void *  data 
)

void vidModeChanged ( void *  caller,
void *  data 
)


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