GameState.h File Reference

#include "State.h"
#include <string>

Include dependency graph for GameState.h:

Go to the source code of this file.

Classes

struct  KeyBindings
class  GameState
 This is where the game happens. More...

Defines

#define INIT_URI_MAX   1000000l
 Keybindings for different events read from a preference file at startup.


Define Documentation

#define INIT_URI_MAX   1000000l

Keybindings for different events read from a preference file at startup.


Generated on Sun Mar 11 15:33:25 2007 for MetalWarriors by  doxygen 1.4.7