00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * ExplosionSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.7 $ 00011 * 00012 * Created by Daniel Aarno on Thu Oct 30 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _FIRE_SPRITE_ 00031 #define _FIRE_SPRITE_ 00032 00033 #include "Sprite.h" 00034 #include "Random.h" 00035 #include "Particle.h" 00036 00040 class FireSprite : public Sprite 00041 { 00042 public: 00044 static TexID fireTexture; 00045 00046 protected: 00047 Particle *particles; 00048 long particleCount; 00049 float totalTime; 00050 GLfloat size[3]; 00051 float reviveTime; 00052 float maxAge; 00053 char texRsrcKey[32]; 00054 00055 public: 00064 FireSprite(long nmemb = 1000, float flameSize[] = NULL, 00065 float time = 1.0); 00066 00068 virtual ~FireSprite(); 00069 00070 virtual void paint(); 00071 virtual void update(); 00072 00073 protected: 00074 virtual void resetParticle(Particle &p); 00075 }; 00076 00077 #endif //_FIRE_SPRITE_
1.4.7