FireSprite.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * ExplosionSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.7 $
00011  *
00012  * Created by Daniel Aarno on Thu Oct 30 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _FIRE_SPRITE_
00031 #define _FIRE_SPRITE_
00032 
00033 #include "Sprite.h"
00034 #include "Random.h"
00035 #include "Particle.h"
00036 
00040 class FireSprite : public Sprite
00041 {
00042 public:
00044      static TexID fireTexture;
00045      
00046 protected:
00047      Particle *particles;
00048      long particleCount;     
00049      float totalTime;        
00050      GLfloat size[3];        
00051      float reviveTime;       
00052      float maxAge;
00053      char texRsrcKey[32];
00054      
00055 public:
00064      FireSprite(long nmemb = 1000, float flameSize[] = NULL, 
00065                     float time = 1.0);
00066 
00068      virtual ~FireSprite();
00069      
00070      virtual void paint();
00071      virtual void update();
00072 
00073 protected:
00074      virtual void resetParticle(Particle &p);
00075 };
00076 
00077 #endif //_FIRE_SPRITE_

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