ExplosionSprite.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * ExplosionSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.11 $
00011  *
00012  * Created by Daniel Aarno on Thu Oct 30 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _EXPLOSION_SPRITE_
00031 #define _EXPLOSION_SPRITE_
00032 
00033 #include "Sprite.h"
00034 #include "Random.h"
00035 
00036 #include <set>
00037 
00042 class ExplosionSprite : public Sprite
00043 {
00044 protected:
00045      float endSize;
00046      GLfloat scale;
00047      GLfloat time;
00048      GLfloat r, g, b, alpha;
00049      GLuint dlist;
00050      float pow;
00051      char texRsrcKey[32];
00052      std::set<Sprite*> m_hurt;
00053      
00054      static TexID texture;
00055      
00056 public:
00067      ExplosionSprite(float size = 1.0, float strength = 50.0, float time =1.0);
00068 
00070      virtual ~ExplosionSprite();
00071      
00072      virtual void paint();
00073      virtual void update();
00074      virtual bool checkCollision(Sprite *with, bool fromSelf = false);
00075      virtual bool notifyCollision(Sprite *sender);
00076      
00077      Packet packObject() const ;
00078      void setObject(Packet &p);
00079 };
00080 
00081 #endif //_EXPLOSION_SPRITE_

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