00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * ExplosionSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.11 $ 00011 * 00012 * Created by Daniel Aarno on Thu Oct 30 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _EXPLOSION_SPRITE_ 00031 #define _EXPLOSION_SPRITE_ 00032 00033 #include "Sprite.h" 00034 #include "Random.h" 00035 00036 #include <set> 00037 00042 class ExplosionSprite : public Sprite 00043 { 00044 protected: 00045 float endSize; 00046 GLfloat scale; 00047 GLfloat time; 00048 GLfloat r, g, b, alpha; 00049 GLuint dlist; 00050 float pow; 00051 char texRsrcKey[32]; 00052 std::set<Sprite*> m_hurt; 00053 00054 static TexID texture; 00055 00056 public: 00067 ExplosionSprite(float size = 1.0, float strength = 50.0, float time =1.0); 00068 00070 virtual ~ExplosionSprite(); 00071 00072 virtual void paint(); 00073 virtual void update(); 00074 virtual bool checkCollision(Sprite *with, bool fromSelf = false); 00075 virtual bool notifyCollision(Sprite *sender); 00076 00077 Packet packObject() const ; 00078 void setObject(Packet &p); 00079 }; 00080 00081 #endif //_EXPLOSION_SPRITE_
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