00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * BirdSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.9 $ 00011 * 00012 * Created by Daniel Aarno on Fri Oct 24 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _BIRD_SPRITE_ 00031 #define _BIRD_SPRITE_ 00032 00033 #include "Sprite.h" 00034 #include "Model.h" 00035 #include <list> 00036 00040 class BirdSprite : public Sprite 00041 { 00042 protected: 00043 static Model *m; 00044 std::list<BirdSprite*> *flock; 00045 float turnRate; 00046 float azimuth; 00047 float roll; 00048 float speed; 00049 float z; 00050 int count, direction; 00051 00052 public: 00054 BirdSprite(float x, float y); 00056 virtual ~BirdSprite(); 00057 00058 virtual void update(); 00059 virtual void paint(); 00060 virtual bool notifyCollision(Sprite *sender); 00061 virtual bool checkCollision(Sprite *with, bool fromSelf = false); 00062 00064 static std::list<BirdSprite*>& MakeFlock(float x, float y, int nmemb); 00065 }; 00066 00067 #endif //_BIRD_SPRITE_
1.4.7