VehicleSprite Member List

This is the complete list of members for VehicleSprite, including all inherited members.

activeSprite [protected]
aliveSprite [protected]
allocDriver(void)VehicleSprite [inline, virtual]
aVelPhysics
camRelFollowSprite
camRelTrackSprite
checkCollision(Sprite *with, bool fromSelf=false)Sprite [inline, virtual]
computeTransform()Sprite [virtual]
ConstModelPtr typedefSprite
driverVehicleSprite [protected]
dTimeSprite [static]
getAutoDriver(void)VehicleSprite [inline, virtual]
getAutoGunner(void)VehicleSprite [inline, virtual]
getDriver(void)VehicleSprite [inline, virtual]
getGroup(void)VehicleSprite [inline, virtual]
getHudSize(int *w, int *h)VehicleSprite [inline, virtual]
getModel() const Sprite [inline, virtual]
getModel()Sprite [inline, virtual]
getName()VehicleSprite [inline, virtual]
getOwner()Sprite [inline]
getURI() const Sprite [virtual]
gravityPhysics [static]
gravityModPhysics
groupVehicleSprite [protected]
healthVehicleSprite
inflictDamage(DamageType dmg, float strength)Sprite [inline, virtual]
isActive() const Sprite [inline]
isAlive() const Sprite [inline]
isVisible() const Sprite [inline]
m_modelSprite [protected]
massPhysics
ModelPtr typedefSprite
nameVehicleSprite [protected]
notifyCollision(Sprite *sender)Sprite [inline, virtual]
operator<<(std::ostream &os, const Sprite &s)Sprite [friend]
operator==(const Sprite &rhs) const Sprite [inline]
ownerSprite
packObject() const Sprite [virtual]
paint()=0Sprite [pure virtual]
paintHud(std::string &hudString)VehicleSprite [inline, virtual]
Physics()Physics [inline]
posPhysics
print(std::ostream &os) const Sprite [protected, virtual]
radiusSprite
resetView()Sprite [inline, virtual]
restore()Sprite [virtual]
rotPhysics
setAccelerate(bool b)=0VehicleSprite [pure virtual]
setActive(bool b)Sprite [inline]
setAlive(bool b)Sprite [inline]
setGroup(class VehicleGroup *new_group)VehicleSprite [inline, virtual]
setModel(ModelPtr model)Sprite [protected]
setName(std::string new_name)VehicleSprite [inline, virtual]
setObject(Packet &p)Sprite [virtual]
setSlowDown(bool b)=0VehicleSprite [pure virtual]
setTurnLeft(bool b)=0VehicleSprite [pure virtual]
setTurnRight(bool b)=0VehicleSprite [pure virtual]
setURI(const uri_t &u)Sprite [inline, virtual]
setVisible(bool b)Sprite [inline]
spaceIdSprite
Sprite()Sprite
spriteDataDirSprite [protected, static]
stop()VehicleSprite [inline, virtual]
suspend()Sprite [virtual]
timeSprite [static]
update()=0Sprite [pure virtual]
uriSprite [protected]
uri_t typedefSprite
VehicleSprite(void)VehicleSprite [inline]
velPhysics
visibleSprite [protected]
~Sprite()Sprite [virtual]


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