TrackedVehicleSprite Member List

This is the complete list of members for TrackedVehicleSprite, including all inherited members.

accelGroundVehicleSprite
activeSprite [protected]
aliveSprite [protected]
allocDriver(void)TrackedVehicleSprite [inline, virtual]
aVelPhysics
camRelFollowSprite
camRelTrackSprite
checkCollision(Sprite *with, bool fromSelf)GroundVehicleSprite [virtual]
computeTransform()Sprite [virtual]
ConstModelPtr typedefSprite
deadGroundVehicleSprite
driverVehicleSprite [protected]
dTimeSprite [static]
findNormal(float *ret_norm)GroundVehicleSprite
fireSpriteGroundVehicleSprite [protected]
getAutoDriver(void)VehicleSprite [inline, virtual]
getAutoGunner(void)VehicleSprite [inline, virtual]
getDriver(void)VehicleSprite [inline, virtual]
getGroup(void)VehicleSprite [inline, virtual]
getHudSize(int *w, int *h)VehicleSprite [inline, virtual]
getModel() const Sprite [inline, virtual]
getModel()Sprite [inline, virtual]
getName()VehicleSprite [inline, virtual]
getOwner()Sprite [inline]
getURI() const Sprite [virtual]
gravityPhysics [static]
gravityModPhysics
GroundVehicleSprite(int owner, std::string type)GroundVehicleSprite
groupVehicleSprite [protected]
handleCollision(Sprite *with)GroundVehicleSprite
healthVehicleSprite
inflictDamage(DamageType dmg, float strength)GroundVehicleSprite [virtual]
isActive() const Sprite [inline]
isAlive() const Sprite [inline]
isVisible() const Sprite [inline]
leftGroundVehicleSprite
lengthGroundVehicleSprite [protected]
m_modelSprite [protected]
massPhysics
ModelPtr typedefSprite
nameVehicleSprite [protected]
normalGroundVehicleSprite [protected]
notifyCollision(Sprite *sender)GroundVehicleSprite [virtual]
operator<<(std::ostream &os, const Sprite &s)Sprite [friend]
operator==(const Sprite &rhs) const Sprite [inline]
ownerSprite
packObject() const TrackedVehicleSprite [virtual]
paint()GroundVehicleSprite [virtual]
paintHud(std::string &hudString)TrackedVehicleSprite [virtual]
Physics()Physics [inline]
posPhysics
print(std::ostream &os) const Sprite [protected, virtual]
radiusSprite
resetView()Sprite [inline, virtual]
restore()Sprite [virtual]
rightGroundVehicleSprite
rotPhysics
setAccelerate(bool b)GroundVehicleSprite [virtual]
setActive(bool b)Sprite [inline]
setAlive(bool b)Sprite [inline]
setGroup(class VehicleGroup *new_group)VehicleSprite [inline, virtual]
setModel(ModelPtr model)Sprite [protected]
setName(std::string new_name)VehicleSprite [inline, virtual]
setObject(Packet &p)TrackedVehicleSprite [virtual]
setSlowDown(bool b)GroundVehicleSprite [virtual]
setTurnLeft(bool b)GroundVehicleSprite [virtual]
setTurnRight(bool b)GroundVehicleSprite [virtual]
setURI(const uri_t &u)Sprite [inline, virtual]
setVisible(bool b)Sprite [inline]
slowDownGroundVehicleSprite
spaceIdSprite
speedGroundVehicleSprite
Sprite()Sprite
spriteDataDirSprite [protected, static]
stop()VehicleSprite [inline, virtual]
suspend()Sprite [virtual]
texGroundVehicleSprite [protected]
timeSprite [static]
TrackedVehicleSprite(int owner, std::string type)TrackedVehicleSprite
tracksTrackedVehicleSprite [private]
update()TrackedVehicleSprite [virtual]
updateHealth()GroundVehicleSprite
updateNormal()GroundVehicleSprite
updatePosition()GroundVehicleSprite
uriSprite [protected]
uri_t typedefSprite
VehicleSprite(void)VehicleSprite [inline]
velPhysics
visibleSprite [protected]
widthGroundVehicleSprite [protected]
~Sprite()Sprite [virtual]
~TrackedVehicleSprite()TrackedVehicleSprite [virtual]


Generated on Sun Mar 11 15:33:26 2007 for MetalWarriors by  doxygen 1.4.7