| corners | TerrainPatch | [protected] |
| detectHit(float x, float y) | TerrainPatch | |
| draw(void)=0 | TerrainPatch | [pure virtual] |
| getAll(float *point, float *normal, float *height) | TerrainPatch | |
| getHeight(float *point) | TerrainPatch | |
| getNormal(float *normal) | TerrainPatch | |
| TerrainPatch(float *c0, float *c1, float *c2) | TerrainPatch | |
| vectors | TerrainPatch | [protected] |
1.4.7