| CalcShadowMap(float *light) | Terrain | [protected] |
| calculateNormal(int x_coord, int y_coord, float *normal1, int step) | Terrain | [protected] |
| cam_x | Terrain | |
| cam_y | Terrain | |
| camera_position | Terrain | |
| camera_view_comp_vector | Terrain | |
| camera_view_vector | Terrain | |
| CubeInFrustum(float x_query, float y_query, float width, float length) | Terrain | |
| detail_tex | Terrain | |
| doIncrementalInit(void) | Terrain | |
| doubleGridSize(void) | Terrain | [protected] |
| generateRandomTerrain(int size, int variance) | Terrain | [protected] |
| getHeight(float x_query, float y_query) | Terrain | |
| getNormal(float x_query, float y_query, float real_normal[]) | Terrain | |
| getSize() | Terrain | |
| grid | Terrain | |
| initState | Terrain | |
| linear_grid | Terrain | |
| paint() | Terrain | [virtual] |
| PointInFrustum(float x_query, float y_query) | Terrain | |
| pTerrain | Terrain | |
| readHeightMap(char *filename) | Terrain | [protected] |
| scale | Terrain | |
| shadow_map | Terrain | |
| sky | Terrain | |
| space | Terrain | |
| spacing | Terrain | |
| Terrain() | Terrain | |
| Terrain(MissionDef *mission_spec) | Terrain | |
| update() | Terrain | [virtual] |
| x | Terrain | |
| y | Terrain | |
| ~Terrain(void) | Terrain | [virtual] |