| connect(class VehicleSprite *to) | Driver | |
| disconnect(void) | Driver | |
| Driver(void) | Driver | [inline] |
| handleEvent(int key, int x, int y, bool special, bool down, unsigned int modifiers) | KeyDriver | [virtual] |
| handleTypeSpecific(int key, int x, int y, bool special, bool down, unsigned int modifiers) | TankDriver | [protected, virtual] |
| isAiming | TankDriver | [protected] |
| TankDriver() | TankDriver | [inline] |
| vehicle | Driver | [protected] |
| ~Driver() | Driver | [inline, virtual] |
| ~TankDriver() | TankDriver | [inline, virtual] |
1.4.7