| addVehicle(VehicleSprite *v) | Player | |
| base | Player | |
| currentVehicle | Player | |
| doKey(int key, int x, int y, bool special, bool down, unsigned int modifiers) | Player | |
| endTurn() | Player | |
| getId() | Player | |
| getVehicleSprite() | Player | [inline] |
| getWinCond() | Player | [inline] |
| keyToGroup(int key) | Player | [protected] |
| myId | Player | [protected] |
| paint(void) | Player | |
| platoons | Player | |
| Player(int plyId, class MissionDef *mission) | Player | |
| rotate_camera | Player | [protected] |
| setCurrentPlatoon(int index) | Player | |
| setCurrentVehicle(int index) | Player | |
| setId(int plyId) | Player | |
| terrain_map | Player | [protected] |
| update(void) | Player | |
| vehicles | Player | |
| wincond | Player | [protected] |
1.4.7