GameState Member List

This is the complete list of members for GameState, including all inherited members.

buttonsDownGameState [protected]
cameraLockGameState [protected]
currentGameGameState [static]
currentStateState [protected, static]
Destroy()State [static]
DoAnimateOneFrame(int value)State [static]
doKey(int key, int x, int y, bool special, bool down, unsigned int modifiers)GameState [virtual]
DoKey(int key, int x, int y, bool special, bool down, unsigned int modifiers)State [static]
doKey_GameOver(int key, int x, int y, bool special, bool down, unsigned int modifiers)GameState
doKey_InGame(int key, int x, int y, bool special, bool down, unsigned int modifiers)GameState
doKeyFuncGameState [protected]
DoKeyFunc_t typedefGameState [protected]
DoMouse(int x, int y, Interface::MouseButtonType button, bool down)State [static]
doMouseDown(Interface::MouseButtonType button, int x, int y)GameState [virtual]
doMouseDragged(int x, int y)GameState [virtual]
DoMouseDragged(int x, int y)State [static]
doMouseUp(Interface::MouseButtonType button, int x, int y)GameState [virtual]
DoRepaint()State [static]
endTurn()GameState [protected]
GameOverPaint()GameState [protected, static]
GameState(StateID state, std::string m)GameState
GenerateStones(short nmemb, float radius)GameState [protected, static]
GenerateTrees(short nmemb, float minRadius, float maxRadius)GameState [protected, static]
IDState [protected]
initStateGameState [protected, static]
isActive()GameState [virtual]
kbGameState [static]
keyRelease(int key, int x, int y, bool special, unsigned int modifiers)GameState [virtual]
lastMouseXGameState [protected]
lastMouseYGameState [protected]
lastUpdateGameState [protected, static]
LoadMissionIncremental()GameState [protected, static]
missionGameState [protected]
paint()GameState [virtual]
SetState(StateID state)State [static]
setupKeyBindings()GameState
setupOrthoMatrix()GameState [protected]
setupProjectionMatrix()GameState [protected]
Start()GameState [protected, static]
StartGameOver()GameState [protected, static]
State classGameState [friend]
State::State()State [inline]
State::State(StateID state)State
stopIntroState [protected]
SynchronizePreferences(int ignore)State [static]
turnActiveGameState [protected]
turnStartGameState [protected]
turnTime_msGameState [protected]
Update(int value)GameState [protected, static]
~GameState()GameState
~State()State [virtual]


Generated on Sun Mar 11 15:33:26 2007 for MetalWarriors by  doxygen 1.4.7