| AutoGunner(void) | AutoGunner | [inline] |
| calcAim(Target *target) | AutoGunner | [protected] |
| connect(class VehicleSprite *to) | AutoGunner | |
| current_target | AutoGunner | [protected] |
| disconnect(void) | AutoGunner | [inline] |
| doAim | AutoGunner | [protected] |
| dropTarget(void) | AutoGunner | |
| fire(void) | AutoGunner | |
| getGunnerState(void) | AutoGunner | [inline] |
| hasAimed | AutoGunner | [protected] |
| init(class VehicleSprite *target) | AutoGunner | |
| setTarget(Target *new_target) | AutoGunner | |
| update(void) | AutoGunner | |
| vehicle | AutoGunner | [protected] |
1.4.7