00001 /* -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * TrackModel.h 00009 * MetalWarriors 00010 * $Revision: 1.6 $ 00011 * 00012 * Created by Daniel Aarno on Sun Oct 12 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef TRACKMODEL_H 00031 #define TRACKMODEL_H 00032 00033 #include "Model.h" 00034 00035 00036 class TrackModel : public CompModel 00037 { 00038 protected: 00039 GLfloat *texCoords; 00040 int steps; 00041 int current_step; 00042 float travel_distance; 00043 float link_length; 00044 char trackRsrcKey[32]; 00045 00046 public: 00047 TrackModel(CompModel* orig_model, float link_len, float side_offset, int tex_steps, char *rsrcName); 00048 virtual ~TrackModel() {} 00049 int getSteps(void); 00050 void setStep(int step); 00051 void incTravelDist(float dist_increment); 00052 00053 protected: 00054 void buildNewVA(void); 00055 void paintVertexArray(void); 00056 }; 00057 00058 #endif /*TRACKMODEL_H*/ 00059 00060
1.4.7