Particle.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * Particle.h
00009  * MetalWarriors
00010  * $Revision: 1.7 $
00011  *
00012  * Created by Daniel Aarno on Fri Oct 31 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _PARTICLE_
00031 #define _PARTICLE_
00032 
00033 #include "opengl.h"
00034 
00035 typedef struct
00036 {
00037         GLfloat pos[3];
00038      GLfloat vel[3];
00039      GLfloat accel[3];
00040      GLfloat r, g, b, a;
00041      float age;
00042      float size;
00043      bool alive;
00044 
00045 } Particle;
00046 
00047 #endif //_PARTICLE_

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