00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * Particle.h 00009 * MetalWarriors 00010 * $Revision: 1.7 $ 00011 * 00012 * Created by Daniel Aarno on Fri Oct 31 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _PARTICLE_ 00031 #define _PARTICLE_ 00032 00033 #include "opengl.h" 00034 00035 typedef struct 00036 { 00037 GLfloat pos[3]; 00038 GLfloat vel[3]; 00039 GLfloat accel[3]; 00040 GLfloat r, g, b, a; 00041 float age; 00042 float size; 00043 bool alive; 00044 00045 } Particle; 00046 00047 #endif //_PARTICLE_
1.4.7