Intro.h

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00001 /* -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006 
00007 /*
00008  * Intro.h
00009  * MetalWarriors
00010  * $Revision: 1.6 $
00011  *
00012  * Created by Daniel Aarno on Tue Jan 04 2005.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _INTRO_
00031 #define _INTRO_
00032 
00033 class Model;
00034 
00035 class Intro
00036 {
00037 private:
00038      typedef bool (*StateFunc)();
00039      static Model *logo;
00040      static int texture;
00041      static StateFunc funcAry[];
00042 
00043 public:
00044      static void Init();
00045      static void Clean();
00046      static bool Step();
00047 
00048 private:
00049      //The callbacks of the FSM goes here
00050      static bool SweepSpot();
00051      static void SpinLogo(float angle);
00052      static bool FadeBanner();
00053      static bool LoadAOSPresents();
00054      static bool LoadMetalWarriors();
00055      static bool Delay();
00056 
00057      static void DrawLogo();
00058 };
00059 
00060 #endif

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