00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */ 00002 00003 /* 00004 * Combination of a first person action and a real time strategy battle game. 00005 */ 00006 00007 /* 00008 * DustSprite.h 00009 * MetalWarriors 00010 * $Revision: 1.5 $ 00011 * 00012 * Created by Daniel Aarno on Thu Nov 27 2003. 00013 * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved. 00014 * 00015 * This program is free software; you can redistribute it and/or modify 00016 * it under the terms of the GNU General Public License as published by 00017 * the Free Software Foundation; either version 2 of the License, or 00018 * (at your option) any later version. 00019 * 00020 * This program is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00023 * GNU General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU General Public License 00026 * along with this program; if not, write to the Free Software 00027 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 */ 00029 00030 #ifndef _DUST_SPRITE_ 00031 #define _DUST_SPRITE_ 00032 00033 #include "Particle.h" 00034 #include "TankSprite.h" 00035 00036 #define NUM_DUST_PARTICLES 100 00037 00041 class DustSprite : public Sprite 00042 { 00043 protected: 00044 TankSprite* tank; 00045 Particle p[NUM_DUST_PARTICLES]; 00046 float offset[3]; 00047 float maxAge; 00048 00049 public: 00051 DustSprite(TankSprite* parent); 00052 virtual void paint(); 00053 virtual void update(); 00054 00055 protected: 00056 void resetParticle(int idx); 00057 }; 00058 00059 #endif //_DUST_SPRITE_
1.4.7