DustSprite.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007  /*
00008  * DustSprite.h
00009  * MetalWarriors
00010  * $Revision: 1.5 $
00011  *
00012  * Created by Daniel Aarno on Thu Nov 27 2003.
00013  * Copyright (c) 2003 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef _DUST_SPRITE_
00031 #define _DUST_SPRITE_
00032 
00033 #include "Particle.h"
00034 #include "TankSprite.h"
00035 
00036 #define NUM_DUST_PARTICLES 100
00037 
00041 class DustSprite : public Sprite
00042 {
00043  protected:
00044      TankSprite* tank; 
00045      Particle p[NUM_DUST_PARTICLES];
00046      float offset[3];
00047      float maxAge;
00048 
00049  public:
00051      DustSprite(TankSprite* parent);
00052      virtual void paint();
00053      virtual void update();
00054 
00055  protected:
00056      void resetParticle(int idx);
00057 };
00058 
00059 #endif //_DUST_SPRITE_

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