CannonTurret.h

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00001 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 5 -*- */
00002 
00003 /*
00004  * Combination of a first person action and a real time strategy battle game.
00005  */
00006  
00007 /*
00008  * CannonTurret.h
00009  * MetalWarriors
00010  * $Revision: 1.2 $
00011  *
00012  * Created by Erik Ytterberg on Thu Aug 4 2005.
00013  * Copyright (c) 2005 Daniel Aarno and Erik Ytterberg - All rights reserved.
00014  *
00015  *     This program is free software; you can redistribute it and/or modify
00016  *     it under the terms of the GNU General Public License as published by
00017  *     the Free Software Foundation; either version 2 of the License, or
00018  *     (at your option) any later version.
00019  *
00020  *     This program is distributed in the hope that it will be useful,
00021  *     but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00023  *     GNU General Public License for more details.
00024  *
00025  *     You should have received a copy of the GNU General Public License
00026  *     along with this program; if not, write to the Free Software
00027  *     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00028  */
00029 
00030 #ifndef CANNONTURRET_H
00031 #define CANNONTURRET_H
00032 
00033 #include "Model.h"
00034 #include "Target.h"
00035 
00036 class CannonTurret
00037 {
00038 public:
00039   float fi;            
00040   float theta;         
00041   float desired_fi;    
00042   float desired_theta; 
00043   model_cap_data_t *turret_angle;
00044   model_cap_data_t *barrel_angle;
00045   int power;           
00046   float reload_timer;
00047 
00048   bool turretRight;
00049   bool turretLeft;
00050   bool barrelUp;
00051   bool barrelDown;
00052   bool camFollowTurret;
00053 
00054 protected:
00055   float *turret_translation;
00056   float *barrel_translation;
00057   
00058   float *cameraAimPos; //This should point to the parents camRelFollow
00059 
00060 public:
00061   CannonTurret(CompModel *model, float *aim);
00062   void update(float dTime, float *nomal, float *rot);
00063   void setBarrelAngle(float angle);
00064   void incBarrelAngle(bool b);
00065   void decBarrelAngle(bool b);
00066   void setTurretAngle(float angle);
00067   void incTurretAngle(bool b);
00068   void decTurretAngle(bool b);
00069   void setCamFollowTurret(bool b);
00070   bool aimReady(void);
00071   GroundTarget *fire(float *pos, float *rot, bool predict);
00072   float getReloadTimer(void);
00073   void setReloadTimer(float new_timer);
00074 
00075 protected:
00076   float stabilizeBarrel(float *normal, float *rot);
00077 };
00078 
00079 #endif /*CANNONTURRET_H*/

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